Ashes of athas campaign pdf
Athasian dwarves average 4 1/2 to 5 feet in height and tend to have a very large muscle mass-a full-grown dwarf weighs in the neighborhood of 200 pounds. Dwarves are short but extremely powerful. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. On average, they live about 250 years.Īlignment. Dwarves mature at the same rate as humans, but they’re considered young until the reach of age of 50. Your Constitution score increases by 2, and your Strength score increases by 2.Īge. Your dwarf character has an assortment of inborn abilities, part and parcel of Athasian dwarven nature.Ībility Score Increase. There is very little room for compromise in the mind of a dwarf. If the other being is also actively committed to the dwarf’s focus, the dwarf will consider him a sensible and dependable companion. If, however, the other being is vehemently opposed to the dwarf’s focus, the two will be irrevocably at odds until one or the other is dead. An Athasian dwarf takes notice of other beings based upon his focus. This restriction does not apply to cleric or paladin spells. Shorter term goals cannot be considered a focus.Īctually, a dwarf’s commitment to his focus is based in his physiology-those who complete their lives before they complete their foci live out their afterlives as banshees in the wastes, haunting their unfinished works!īy nature, dwarves are nonmagical and never use arcane magic or spells. A dwarf’s focus must be a feat requiring at least one week to complete. The task to which a dwarf is presently committed is referred to as his focus. Lives of hard work in the hot sun leave them with a rich tan and rugged, calloused hands and feet. The fulfillment he achieves upon completion of a lengthy, difficult task is what he strives for. Once a dwarf’s mind is committed to a certain task, he’ll only set it aside after a great deal of grumbling and coercion. A dwarf is never happier than when there is a cause to work or fight for, something he can approach with stoic singlemindedness for weeks, months, years, or even decades at a time. Plus, I can’t sell this stuff anyways (not even on DMsguild… lame!), so might as well just quote the masters.Ī dwarf’s chief love is toil. And while highly-intelligent beings exist, most of the survivors in this grim world are tough by necessity.įinally, I’ve cribbed a lot of the text from the original 2nd edition Dark Sun boxed set. Some of the races below are unusual in that they have a reduction to an ability score, and some are more or less powerful than the typical D&D races–additional reasons for these races to be used in a campaign with care.Īlso, due to the rugged, harsh environment that is Dark Sun, you may notice that there is a distinct lack of races that favor Intelligence, Wisdom, and Charisma scores.
Ashes of athas campaign pdf free#
Feel free to use them in your own Dark Sun campaign or a world of your own design. This article goes over the major playable races of Athas and their characteristics and traits. Many of the races that exist in traditional Fifth Edition settings are found in Athas. Magic destroys the environment, metal is rare, and water is more valuable than gold.
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If you aren’t familiar with Dark Sun, it’s a hardcore advanced setting set in a dying world named Athas that’s mostly desert. And while I’m not 100% set on anything yet, one of my players suggested we do a Dark Sun campaign. This gives me the opportunity to run a whole new campaign. If you’ve been reading, then you probably know that my main Saturday group will be ending their current campaign probably by the end of the summer. DM Dave 23 Comments on Races of Athas (Dark Sun) | New Player Options for Fifth Edition Posted in Player Options